AI Insights · Timothy · March 2024
Top 5 Racing Games on Android in Slovenia - Q1 2024
Discover the performance of the top 5 racing games on Android in Slovenia during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 racing games on Android in Slovenia showcased varied performances in terms of downloads, revenue, and active users. Here's a closer look at how each game fared:
Race Master 3D - Car Racing
Throughout Q1 2024, weekly revenue for this game saw fluctuations, peaking at around $37 in the week of February 5 and February 12. Weekly downloads displayed a mixed trend, with a high of about 1.1K in the first week of January, and a low of 628 in mid-March. Active users started at approximately 6.4K in early January, dropping to around 5.1K by the end of the quarter.
Moto Rider, Bike Racing Game
This game saw no revenue throughout the quarter. However, it experienced a significant increase in weekly downloads, starting from 164 in the first week of January and reaching a peak of 1.2K in the final week of March. Active users also rose steadily, beginning at 474 and climbing to about 2.3K by the end of Q1.
Car Race 3D: Car Racing
Revenue for this game remained minimal, with occasional peaks at $4 in mid-March. Weekly downloads showed an upward trend mid-quarter, peaking at 660 in the first week of March, before dropping to 263 by the end of March. Active users saw a similar pattern, starting at 953 and peaking at 1.4K in early March, then decreasing to 781 by the end of the quarter.
Shape Transform: Shifting Car
With no revenue reported, this game’s weekly downloads started at 431 in early January, reaching a peak of 597 in the second week, and then fluctuating throughout the quarter, ending at 304. Active users followed a similar trend, starting at 582 and peaking at 832 in the second week of January, before stabilizing around 730 by the end of March.
aquapark.io
No revenue was reported for this game either. Weekly downloads started at 666 in early January and saw a significant decline, ending at 160 in the final week of March. Active users also decreased from 4.2K in the first week of January to about 1.7K by the end of March.
These insights underline the dynamic nature of the mobile gaming market in Slovenia. For more detailed analytics and insights, visit Sensor Tower.